Solo Games
Track Racer
2022
Built with a similar style to my previous game "Save the City", this racer game has a "Trackmania" inspired medal system, customisation, and races in completely different environments. From rain to dust, and midday to midnight.
Into the Woods
2021
This dungeon crawler contained some complex systems. Being fully OOP, I created an item based system which feeds into an inventory. Plenty of enemies and bosses, and a save system which allows the player to venture down different avenues.
Save the City
2020
My first attempt at a vehicle based game. I decided to go with an arcade style and utilise many of Unity's built in systems - Particles, Timeline, Cinemachine and Post-Processing.
Group Games
Dummy Demolition
2022
Built with a similar style to "Save the City", this racer game has a "Trackmania" inspired medal system, customisation, and races in completely different environments. From rain to dust, and midday to midnight.
Personal Contributions
- Player Interactions - how the player uses buttons, pressure plates and picks up boxes.
- Level Design and Gameplay - how each level differs, challenges the player and remains consistent but unique.
- UI/UX - work on the menus, HUD, etc. in addition to many QoL features.
Asteroids
2021
Based on the classic arcade game "Asteroids", this 3D take on the game introduces a new dimension to an iconic game.
Personal Contributions
- UFO AI - deciding when to attack, circle the player and fly away.
- Spaceship Mechanics - the way the spaceship manoeuvres around the space.
- Asteroid Spawning - creating a procedurally generated field of asteroids.